GARUDA RAMUDA

Works

Metablitz Mechanica

My capstone and passion project for UCSC’s Game Design program. A blazing-fast movement platformer with a focus on satisfying mechanics and striking aesthetics.

Low-poly Hsien-Ko

If Capcom won’t show Darkstalkers any love, I will!

Lowpoly A.B.A

Everyone’s favorite robbery character, now in 3D!

Dragon's Crown Elf - Vagrant Story style

My first foray into more advanced texturing workflows.

Cassidy's Castle Cleaners

Project I contributed to for UCSC’s 171/172 courses. Clean up a filthy, hostile castle to collect your paycheck!

Death Diviner

Jam project I helped program for UCSC’s 170 course. Choose your fate, and evade the death foretold by the cards for as long as you can!

Project SGG

Winner of best gameplay in Ms Paint’s Jam (not a typo). A short platforming adventure with puzzle elements and some tough as nails bosses!

Karma the Chameleon

Jam project for UCSC’s 120 course. A simple, polished endless runner made in Phaser. Try your best to outrun a raging forest fire that you definitely didn’t start!