GARUDA RAMUDA

Slumber the Sea

Slumber the Sea is a short RPG that was produced over the course of three weeks for UCSC’s 170 course. I contributed the designs, models, textures and pose sets for the three main characters, as well as serving as the main producer of the game’s voicelines.

If you’re wondering why we opted for poses instead of proper animations… well, I didn’t know how to animate in Blender! I wouldn’t foray into 3D animation until Cassidy’s Castle Cleaners, with a far healthier time budget for learning my way around.

Initial concept sketches for the characters.

The final models for the characters.