GARUDA RAMUDA

Death Diviner

Death Diviner is a bullet hell survival game that was made over three weeks for UCSC’s 170 course. Made in Godot, I primarily worked on the systems for most of the card events the player can pick. Many of these events built off knowledge I’d built up with the development of Project SGG’s boss attack patterns. I also worked on establishing the standard for card events for other programmers, and provided mentoring for other teammates so they could create their own events using the template I created.